Knowledge Domain Dnd
Allows listening to surface thoughts.
Knowledge domain dnd. Gaining a handful of extra skill proficiencies plus the ability to read minds and magically influence people makes the knowledge domain an attractive option for a cleric in an intrigue heavy or otherwise roleplay focused and character driven campaign. No roll required automatic success when you reach lvl 20. Some teach that knowledge is to be gathered and shared in libraries and universities or promote the practical knowledge of craft and invention.
Some teach that knowledge is to be gathered and shared in libraries and universities or promote the practical knowledge of craft and invention. The knowledge domain was a deity domain that granted divine spellcasters like clerics with spells and powers based around obtaining knowledge 12 1 deities 2 powers 3 spells 4 appendix 4 1 references 4 2 connections after the year of wild magic 1372 dr clerics with this domain could study all. Add all knowledge skills to your list of cleric class skills.
Some deities hoard knowledge and keep its secrets to. Some teach that knowledge is to be gathered and shared in libraries and universities or promote the practical knowledge of craft and invention. The gods of knowledge including oghma boccob gilean aureon and thoth value learning and understanding above all.
You cast divination spells at 1 caster level. The gods of knowledge including oghma boccob gilean aureon and thoth value learning and understanding above all. Starting at 2nd level you can use your channel divinity to tap into a divine well of knowledge.
The knowledge subclass is the first domain listed in the player s handbook for clerics. While not as brawny as the forge cleric or as efficient as the death domain knowledge is a powerhouse archetype with a myriad of tools. Hear or see at a distance for 1 min level.
The knowledge domain grants its clerics access to powers that make them skilled in the social interaction pillar of d d. Cleric knowledge domain traits feats features as an action 1 seven days if successful otherwise 1 long rest roll your cleric level or lower on 1d20 for your deity to intervene on your behalf dm chooses what your deity does. For 10 minutes you have proficiency with the chosen skill or tool.