Knowledge Domain Nwn
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Knowledge domain nwn. Each domain gives access to a domain special ability and adds at least two spells to the cleric s spell list. The cleric domains selected need to align with the cleric s deity. Fandom apps take your favorite fandoms with you and never miss a beat.
1 balance domain 2 arboreal domain 3 celestial domain 4 demonic domain 5 diabolic domain 6 dragon domain 7 entropy domain 8 wrath domain 9 domain spells for core domains clerics who take the balance domain concern themselves with finding a balance whether between good and evil law and chaos or simply between differing philosophies. The original benefits of this domain are contained in the hypertext srd for comparison. Buy the game.
A domain represents a divine area of influence that grants bonus spells feats or abilities to a cleric. 3 5 comparison edit edit source clerics in dnd 3 5 receive a domain spell for every spell level. Each cleric chooses two of these domains when the first clerical level is taken.
A comprehensive list of deities and compatible domains can be found on this forum page. Domains represent the fields of interest for deities. Clerics who take the knowledge domain gain access to an improved list of bonus spells.
Bonus spells level 1 identify level 2 knock level 3 clairaudience clairvoyance level 4 true seein. Fandom apps take your favorite fandoms with you and never miss a beat. Each cleric chooses two domains when the first clerical level is taken thus getting special powers and additional spells.
Clerics who take the knowledge domain gain access to an improved list of bonus spells. This domain has remained untouched from nwn to nwn2. Domains represent the fields of interest for deities.